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What are some of the challenges involved in developing wrestling simulators? You mentioned there how difficult they can be to make, so what’s the challenges behind the scenes in that? I know it took me about 12 evolutionary steps to get that far and I do worry about people that are trying to hit a home run first time.
#How to make mdickie games run well full#
So nowadays when people come to me and they say, ‘I’m going to make a full wrestling simulator straight away’, I’m taken aback because I know how difficult that is. If I can’t make a full wrestling game, I’ll go as close as I can and I’ll make a game all about the stunts, and then I’ll make a game all about the promos, and I’ll make a game about one match and that evolved gradually into a full wrestling simulator. It was a distant goal and, as I said, it was just a coping mechanism. Was that always your goal early on, to make that full-on wrestling simulator? So when I was looking through your early development history, when you were making games like Hardy Boyz Stunt Challenge and The Rock’s Promo Cutter, something you continually mention is that you couldn’t make a proper wrestling simulator at the time. So it’s just never taking no for an answer and always doing the best I can with what little I had access to. I just started getting creative in whatever I could get my hands on, even if it meant taking a PowerPoint presentation and pulling it out of context so that when you click on things, other things happen like a point and click adventure.Įven just text games, if that was the first thing I could make in a programming language or even 2D games, and then 2D games evolved into 3D games and then 3D games evolved into better 3D games. All the mathematics stayed the same but it was now through programming.
#How to make mdickie games run well Pc#
So I was always making my own card games and dice games with those wrestling toys and the minute I got my hands on a PC around 1998, that just became a natural extension, a natural outlet, for the same creativity. So how did that passion for wrestling and passion for games then evolve into you developing games yourself? Totally! There’s clearly a lot of inspiration from those games in your development. But it was a good education though, I consider it a good education that set me up to go off on my own.
#How to make mdickie games run well pro#
Then we’re talking about the N64 era and I discovered Virtual Pro Wrestling and even the WWF War Zone, I quite enjoyed that one, and WWF Attitude – I got really excited about that one.īy the time I was making my own games, it kind of became background noise because I was so busy with my own project you can’t possibly indulge it that much and it just quietly disappeared into the background. Then I discovered Fire Pro, which had a little bit more depth, and I discovered Japanese wrestling through that. So starting with WWF WrestleMania for the Super Nintendo, then the Royal Rumble. Yeah, I played all of them religiously as and when they came out from 1990 onwards. So when you were a fan growing up, did you play a lot of the wrestling games when you were younger? That always subconsciously fascinated me as a child and then as an adult, I thought, ‘OK, what’s going on here?’ That actually interests me more than the actual in-ring product, is how did they come to those decisions in the first place. Now I’m playing with virtual toys but it’s the same spirit. But if you look back on it 30 years later, it’s actually a pretty good preview of what I ended up doing for a living. I mean, even when I was a kid I didn’t realise it, I would book my own shows with the Hasbro WWF figures, I didn’t realise what I was doing at the time.
Is that where the inspiration for the booking simulation element of your games comes from then? I was really fascinated by what goes on behind the scenes and things like that and that never went away. I fell out of love with it in the middle of the 1990s, pretty much like everybody else, and then I came back in the Attitude Era in 1998 as an adult and I appreciated it for the political reasons. Then from there, I developed an appreciation for people like Bret Hart. Somebody pulled out a wrestling card of the Ultimate Warrior and I just thought, ‘What is this? Who is this guy? Why is he dressed like that?’ This larger than life superhero that’s actually a real person and then him and Hulk Hogan got me into checking it out and what it was all about. I can remember the exact day in the playground of school when I was 10 years old in 1990. How did you first become a wrestling fan? Do you have a specific memory of the first time you saw wrestling? Before we dive into you as a developer, I want to take a step back and ask about you as a wrestling fan in general.